Intern role responsible for creating high-quality hard-surface game assets (vehicles, weapons, machinery, sci-fi environment props), including high- and low-poly modelling, UV unwrapping, baking normal maps for PBR workflows, and importing assets into Unreal Engine or Unity. Collaborate with programmers and designers and explore integration of AI tools into asset production workflows.
What they are looking for
Details
- Work type
- Onsite
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