Engine Programmer Intern at Epic Games working on a new serialization stack for Unreal Engine, with feature ownership from proposal to shipped code. Requires strong C++ fundamentals, memory management, and interest in low-level systems like file formats, binary data, and engine internals. Collaboration across engine teams to integrate serialization tooling and maintain data integrity.
What they are looking for
Details
- Work type
- Onsite
- Remote eligible
- No
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