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Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

ZEISS

Oberkochen · Posted Oct 06

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At a glance

Location
Oberkochen, Germany
Work type
Hybrid
Category
IT

Internship focused on physically based rendering, Vulkan-enabled GPU rendering, and digital twins at ZEISS Corporate Research in Oberkochen, Germany. You will develop and optimize GPU-accelerated rendering features, implement PBR/material models, design shader pipelines with Slang, and explore techniques like ray tracing and global illumination.

What they are looking for

C++VulkanSlangCudaRay tracing

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